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Researchers
Career
·
B.S. in Computer Science
,
Carnegie Mellon University
·
Director, Physics Engineering
,
Epic Games
·
Consultant
,
Industrial Light + Magic
·
PhD Student
,
Stanford University
Publications
(20)
A novel algorithm for incompressible flow using only a coarse grid projection
ACM Transactions on Graphics · 2010
114
cited
An unconditionally stable fully conservative semi-Lagrangian method
Journal of Computational Physics · 2010
104
cited
Mass and momentum conservation for fluid simulation
Symposium on Computer Animation · 2011
56
cited
Creature Control in a Fluid Environment
IEEE Transactions on Visualization and Computer Graphics · 2011
32
cited
Simulating free surface flow with very large time steps
Symposium on Computer Animation · 2012
28
cited
PhysBAM: physically based simulation
International Conference on Computer Graphics and Interactive Techniques · 2011
20
cited
Towards positivity preservation for monolithic two-way solid-fluid coupling
Journal of Computational Physics · 2016
8
cited
Interpenetration Free Simulation of Thin Shell Rigid Bodies
IEEE Transactions on Visualization and Computer Graphics · 2013
6
cited
Causing chaos: physics and destruction in Unreal Engine
ACM SIGGRAPH 2019 Real-Time Live! · 2019
3
cited
Avatar : Bending Rigid Bodies
2003
1
cited
CS231A Project Milestone: Real-Time Airbending
2011
CS 231 A Project Proposal : Real-Time Airbending Mridul Aanjaneya Stanford
2011
Fast and scalable methods for the simulation of incompressible flow
2012
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