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Postdoctoral Researcher
,
Simons Institute for the Theory of Computing, UC Berkeley
2025–
·
Researcher
,
Simons Institute for the Theory of Computing, UC Berkeley
2025–
·
Researcher
,
University of California, Berkeley
2024–
Publications
(44)
Blockstack: A Global Naming and Storage System Secured by Blockchains
USENIX Annual Technical Conference · 2016
506
cited
Cloud gaming: architecture and performance
IEEE Network · 2013
272
cited
A Survey on Cloud Gaming: Future of Computer Games
IEEE Access · 2016
175
cited
Intelligent Video Caching at Network Edge: A Multi-Agent Deep Reinforcement Learning Approach
IEEE Conference on Computer Communications · 2020
130
cited
A deep investigation into network performance in virtual machine based cloud environments
IEEE Conference on Computer Communications · 2014
81
cited
On the impact of virtualization on Dropbox-like cloud file storage/synchronization services
2012 IEEE 20th International Workshop on Quality of Service · 2012
63
cited
Understanding the impact of Denial of Service attacks on Virtual Machines
2012 IEEE 20th International Workshop on Quality of Service · 2012
58
cited
Performance of Virtual Machines Under Networked Denial of Service Attacks: Experiments and Analysis
IEEE Systems Journal · 2013
50
cited
Power consumption of virtual machines with network transactions: Measurement and improvements
IEEE Conference on Computer Communications · 2014
40
cited
Location-Based Augmented Reality With Pervasive Smartphone Sensors: Inside and Beyond Pokemon Go!
IEEE Access · 2017
37
cited
The Future of Cloud Gaming [Point of View]
Proceedings of the IEEE · 2016
37
cited
Network interface virtualization: challenges and solutions
IEEE Network · 2012
34
cited
On Design and Performance of Cloud-Based Distributed Interactive Applications
IEEE International Conference on Network Protocols · 2014
33
cited
Rhizome: utilizing the public cloud to provide 3D gaming infrastructure
ACM SIGMM Conference on Multimedia Systems · 2015
32
cited
Blockstack : A New Decentralized Internet
2017
31
cited
Extending Existing Blockchains with Virtualchain
2016
31
cited
The Future of Cloud Gaming
2016
30
cited
Cloud Gaming: Understanding the Support From Advanced Virtualization and Hardware
IEEE transactions on circuits and systems for video technology (Print) · 2015
29
cited
On GPU pass-through performance for cloud gaming: Experiments and analysis
2013 12th Annual Workshop on Network and Systems Support for Games (NetGames) · 2013
27
cited
Towards Fully Offloaded Cloud-based AR: Design, Implementation and Experience
ACM SIGMM Conference on Multimedia Systems · 2017
27
cited
Show all 44 papers →
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