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Researcher
,
Ubicomp Lab –Ubiquitous Computing Lab at the University of Washington
2024–
Publications
(0)
The Architecture of Computerized Business Gaming Simulations
2004
84
cited
Activity-Driven Time in Computerized Gaming Simulations
1996
35
cited
Affinity Propagation: A Clustering Algorithm for Computer-Assisted Business Simulations and Experiential Exercises
2014
34
cited
Profiling 40 Years of Research in Simulation & Gaming
2010
30
cited
Computer-Assisted Gaming for Entrepreneurship Education
1995
25
cited
Modeling Market Demand in a Demand-Independent Business Simulation
1989
21
cited
Real Markets in Computerized Top-Management Gaming Simulations Designed for Assessment
1997
18
cited
A constructivist approach to designing business simulations for strategic management
2010
17
cited
Determining the Value of a Firm
2014
17
cited
The Tournament Concept in Assessment
2004
15
cited
Emphasizing Different Modes of Learning through a Configurable Business Simulation Game
1988
13
cited
Social Choice in a Computer-Assisted Simulation
2009
13
cited
Consumption As The Objective In Computer-Scored Total Enterprise Simulations
1990
12
cited
Developing Computerized Business Gaming Simulations
1999
12
cited
Artificial intelligence and simulation
2008
11
cited
Modeling the Human Component in Computer-Based Business Simulations
1991
10
cited
Pick Your Group Size: A Better Procedure to Resolve the Free-Rider Problem in a Business Simulation
2014
8
cited
Blocks & Chips: A Computer-Assisted, Genotypical Entrepreneurial Game
1982
6
cited
Modeling the Human Component of Computerized Business Simulations
1989
6
cited
Rebuttal to Wolfe's Comments on Modeling the Human Component in Computer-Based Business Simulations
1991
6
cited
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