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Career
·
Software Consultant
,
self-employed (Current)
2014–
·
Software Engineer
,
Gigapan
2009–2013
·
Software Engineer
,
Google
2007–2008
Publications
(65)
Surface simplification using quadric error metrics
International Conference on Computer Graphics and Interactive Techniques · 1997
4,070
cited
Color image quantization for frame buffer display
International Conference on Computer Graphics and Interactive Techniques · 1982
760
cited
Survey of Texture Mapping
IEEE Computer Graphics and Applications · 1986
725
cited
Survey of Polygonal Surface Simplification Algorithms
1997
667
cited
Simplifying surfaces with color and texture using quadric error metrics
Proceedings Visualization '98 (Cat. No.98CB36276) · 1998
604
cited
Fundamentals of Texture Mapping and Image Warping
1989
582
cited
Graphics gems IV
1994
496
cited
Beam tracing polygonal objects
International Conference on Computer Graphics and Interactive Techniques · 1984
472
cited
Hierarchical face clustering on polygonal surfaces
ACM Symposium on Interactive 3D Graphics and Games · 2001
425
cited
Using particles to sample and control implicit surfaces
International Conference on Computer Graphics and Interactive Techniques · 1994
400
cited
Adaptive radiosity textures for bidirectional ray tracing
International Conference on Computer Graphics and Interactive Techniques · 1990
371
cited
Creating Raster Omnimax Images from Multiple Perspective Views Using the Elliptical Weighted Average Filter
IEEE Computer Graphics and Applications · 1986
245
cited
Optimal triangulation and quadric-based surface simplification
Computational geometry · 1999
231
cited
A Pliant Method for Anisotropic Mesh Generation
1996
193
cited
Multiresolution Modeling for Fast Rendering
1999
183
cited
Fourier Transforms and the Fast Fourier Transform ( FFT ) Algorithm
1998
160
cited
Irradiance gradients
SIGGRAPH Classes · 2008
158
cited
Filtering by repeated integration
International Conference on Computer Graphics and Interactive Techniques · 1986
151
cited
Simulating Global Illumination Using Adaptive Meshing
1991
131
cited
Simulating Soft Shadows with Graphics Hardware
1997
113
cited
Show all 65 papers →
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Paul Heckbert | Researcher Profile | Sotabase | Sotabase