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Founder And Uber Tech Lead Of The Joint Intelligence Program
,
Google
2021–
·
Postdoctoral Researcher in Human and Artificial Intelligence
,
University of California, Berkeley
2015–2017
Publications
(49)
A Playful Game Changer: Fostering Student Retention in Online Education with Social Gamification
ACM Conference on Learning @ Scale · 2015
141
cited
Almost an Expert: The Effects of Rubrics and Expertise on Perceived Value of Crowdsourced Design Critiques
Conference on Computer Supported Cooperative Work · 2016
111
cited
Frontiers of a paradigm: exploring human computation with digital games
AAAI Conference on Human Computation & Crowdsourcing · 2010
103
cited
Motion-Based Games for Parkinson's Disease Patients
International Conference on Evolutionary Computation · 2011
90
cited
Critique Style Guide: Improving Crowdsourced Design Feedback with a Natural Language Model
International Conference on Human Factors in Computing Systems · 2017
57
cited
A digital game to support voice treatment for parkinson's disease
CHI Extended Abstracts · 2013
33
cited
Human computation games: A survey
European Signal Processing Conference · 2011
27
cited
A behavioral biometrics based authentication method for MOOC's that is robust against imitation attempts
ACM Conference on Learning @ Scale · 2014
19
cited
Playful tagging: folksonomy generation using online games
The Web Conference · 2009
18
cited
Connecting Online Work and Online Education at Scale
CHI Extended Abstracts · 2016
17
cited
Improving Plagiarism Detection in Coding Assignments by Dynamic Removal of Common Ground
CHI Extended Abstracts · 2016
17
cited
Predicting Crowd-Based Translation Quality with Language-Independent Feature Vectors
HCOMP@AAAI · 2012
17
cited
Workshops Held at the First AAAI Conference on Human Computation and Crowdsourcing: A Report
The AI Magazine · 2014
17
cited
From Learners to Earners: Enabling MOOC Learners to Apply Their Skills and Earn Money in an Online Market Place
IEEE Transactions on Learning Technologies · 2018
16
cited
Webpardy: harvesting QA by HC
AAAI Conference on Human Computation & Crowdsourcing · 2010
15
cited
To Play or Not to Play: Interactions between Response Quality and Task Complexity in Games and Paid Crowdsourcing
AAAI Conference on Human Computation & Crowdsourcing · 2015
12
cited
One-button recognizer: exploiting button pressing behavior for user differentiation
Ubiquitous Computing · 2015
11
cited
Connecting Collaborative & Crowd Work with Online Education
CSCW Companion · 2015
10
cited
WuppDi! - Supporting Physiotherapy of Parkinson's Disease Patients via Motion-based Gaming
Message Understanding Conference · 2011
10
cited
Human Computation: A New Aspect of Serious Games
2012
9
cited
Show all 49 papers →
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