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Professor and Director of the HCI Games Group
,
University of Waterloo’s Games Institute
2024–
Publications
(270)
From game design elements to gamefulness: defining "gamification"
International Conference on Entertainment and Media in the Ubiquitous Era · 2011
8,456
cited
Gamification : Using Game Design Elements in Non-Gaming Contexts
2010
2,328
cited
Gamification : Toward a Definition
908
cited
The Gamification User Types Hexad Scale
ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play · 2016
491
cited
The maturing of gamification research
Computers in Human Behavior · 2017
423
cited
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Conference on Future Play · 2008
388
cited
Full-body motion-based game interaction for older adults
International Conference on Human Factors in Computing Systems · 2012
334
cited
BrainHex: A neurobiological gamer typology survey
Entertainment Computing · 2014
324
cited
Correlation between heart rate, electrodermal activity and player experience in first-person shooter games
Sandbox '10 · 2010
320
cited
Calibration games: making calibration tasks enjoyable by adding motivating game elements
ACM Symposium on User Interface Software and Technology · 2011
287
cited
Biofeedback game design: using direct and indirect physiological control to enhance game interaction
International Conference on Human Factors in Computing Systems · 2011
279
cited
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game
Interacting with computers · 2010
263
cited
Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences
Int. J. Hum. Comput. Stud. · 2020
261
cited
Towards Personality-driven Persuasive Health Games and Gamified Systems
International Conference on Human Factors in Computing Systems · 2017
254
cited
Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types
International Conference on Human Factors in Computing Systems · 2018
205
cited
Designing gamification: creating gameful and playful experiences
CHI Extended Abstracts · 2013
193
cited
Older Adults’ Physical Activity and Exergames: A Systematic Review
International journal of human computer interactions · 2019
177
cited
Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience
arXiv.org · 2009
176
cited
Methods for Evaluating Gameplay Experience in a Serious Gaming Context
International Journal of Computer Science in Sport · 2010
170
cited
Elements of Gameful Design Emerging from User Preferences
ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play · 2017
161
cited
Show all 270 papers →
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