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Career
·
Software Engineer
,
Microsoft
2020–
·
Ph.D. Candidate in Computer Science
,
New York University
2014–2020
·
B.S. Computer Science
,
Rutgers University
Publications
(32)
Exploring Game Space Using Survival Analysis
International Conference on Foundations of Digital Games · 2015
67
cited
Understanding misunderstandings in source code
ESEC/SIGSOFT FSE · 2017
65
cited
Discovering Unique Game Variants
2015
34
cited
Detecting and comparing brain activity in short program comprehension using EEG
Frontiers in Education Conference · 2017
30
cited
Prevalence of Confusing Code in Sotware Projects Atoms of Confusion in the Wild
2018
29
cited
Thinking aloud about confusing code: a qualitative investigation of program comprehension and atoms of confusion
ESEC/SIGSOFT FSE · 2020
21
cited
AI-Assisted Game Debugging with Cicero
IEEE Congress on Evolutionary Computation · 2018
20
cited
AniMesh
ACM Transactions on Graphics · 2015
20
cited
Pitako - Recommending Game Design Elements in Cicero
2019 IEEE Conference on Games (CoG) · 2019
19
cited
Prevalence of Confusing Code in Software Projects: Atoms of Confusion in the Wild
IEEE Working Conference on Mining Software Repositories · 2018
15
cited
Evaluation of a Recommender System for Assisting Novice Game Designers
Artificial Intelligence and Interactive Digital Entertainment Conference · 2019
14
cited
Exploring Game Space of Minimal Action Games via Parameter Tuning and Survival Analysis
IEEE Transactions on Games · 2018
14
cited
Discovering feature flag interdependencies in Microsoft office
ESEC/SIGSOFT FSE · 2022
3
cited
Kwiri - What, When, Where and Who: Everything You Ever Wanted to Know About Your Game But Didn't Know How to Ask
KEG@AAAI · 2019
3
cited
ELIMINATION from Design to Analysis
2019 IEEE Conference on Games (CoG) · 2019
2
cited
Rough Sets: Visually Discerning Neurological Functionality During Thought Processes
International Syposium on Methodologies for Intelligent Systems · 2018
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Dan Gopstein | Researcher Profile | Sotabase | Sotabase