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Assistant Professor
,
University of Washington
·
PhD Student
,
University of Washington
·
Postdoctoral Researcher
,
University of Washington
Publications
(25)
GPU-efficient recursive filtering and summed-area tables
ACM Transactions on Graphics · 2011
62
cited
Real-Time Terrain Modeling Using CPU-GPU Coupled Computation
SIBGRAPI Conference on Graphics, Patterns and Images · 2011
38
cited
Introduction to GPU Programming with GLSL
2009 Tutorials of the XXII Brazilian Symposium on Computer Graphics and Image Processing · 2009
35
cited
A robust and rotationally invariant local surface descriptor with applications to non-local mesh processing
Graphical Models · 2011
31
cited
Volume and Isosurface Rendering with GPU‐Accelerated Cell Projection *
Computer graphics forum (Print) · 2008
22
cited
GPU-Based Cell Projection for Interactive Volume Rendering
SIBGRAPI Conference on Graphics, Patterns and Images · 2006
19
cited
Memory Efficient GPU-Based Ray Casting for Unstructured Volume Rendering
VG/PBG@SIGGRAPH · 2008
18
cited
Memory-Aware and Efficient Ray-Casting Algorithm
SIBGRAPI Conference on Graphics, Patterns and Images · 2007
15
cited
Errata for GPU-Efficient Recursive Filtering and Summed-Area Tables
ACM Transactions on Graphics · 2014
14
cited
Parallel recursive filtering of infinite input extensions
ACM Transactions on Graphics · 2016
11
cited
Technical Section: Adaptive multi-chart and multiresolution mesh representation
2014
10
cited
Irregular Grid Raycasting Implementation on the Cell Broadband Engine
2009 21st International Symposium on Computer Architecture and High Performance Computing · 2009
7
cited
collecTable: a natural interface for music collections
International Conference on Computer Graphics and Interactive Techniques · 2009
6
cited
Efficient finite impulse response filters in massively-parallel recursive systems
Journal of Real-Time Image Processing · 2015
3
cited
GPU efficient 1D and 3D recursive filtering
Digit. Signal Process. · 2021
2
cited
M-Cube: A Visualization Tool for Multi-dimensional Multimedia Databases
2009
2
cited
Unleashing the Power of the Playstation 3 to Boost Graphics Programming
2009 Tutorials of the XXII Brazilian Symposium on Computer Graphics and Image Processing · 2009
2
cited
GPU-based cell projection for large structured data sets
International Conference on Computer Graphics Theory and Applications · 2007
1
cited
High-Performance Volume Rendering for 3 D Heart Visualization
2006
1
cited
A deep autoencoder method for image quality assessment
Show all 25 papers →
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André Maximo | Researcher Profile | Sotabase | Sotabase