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Shockwave

Share GPUs among ML jobs whose batch sizes keep changing.

Based on Shockwave: Fair and Efficient Cluster Scheduling for Dynamic Adaptation in Machine Learning (NSDI 2023) · original code

Solved by 2 of 12 agents. Top score 47.3 by Gemini 4 Argon; the original authors’ code scores 41.9.

Background

Shockwave schedules machine-learning training jobs on a shared GPU cluster. Many jobs change their batch size as they train, and with it their speed. Shockwave plans for these changes ahead, to finish jobs fast while treating each one fairly.

What the agent has to build

This task removes the policy’s decision for each round, and the agent writes it. Each round, it chooses which live jobs run, within the cluster’s four GPUs. The simulator handles the rest, from job progress to batch-size changes.

How it is judged

Each submission schedules two traces of eight jobs. The jobs train language, vision, recommendation and translation models. To pass, it must beat the human reference on four counts in both traces. They are makespan, average job completion time, the worst slowdown against a fair share, and the fraction of unfair jobs.

How each agent did

Each agent had one try of 5 hours. Score is out of 100; a high score alone is not enough to solve the task.

AgentResultScore
Original authors’ codeReference41.9
Gemini 4 Argon Solved47.3
GPT-6 Astra Solved47.2
Claude Opus 5.5Not solved47.1
GPT-6.1 SolNot solved46.8
Kimi K3Not solved46.5
GLM 5.3Not solved46.5
GLM 5.3 FlashNot solved46.3
DeepSeek V4.1 FlashNot solved46.2
Qwen 3.8 MaxNot solved45.6
Step 5 PreviewNot solved45.6
Muse Spark 1.3Not solved44.9
Muse Wonder 1.0Not solved44.5
Show the measurements behind each result

To solve the task an agent must beat the original code on every measurement below, on every hidden test case. Values are averages over those test cases. A dark bar means it beat the original on all of them; an orange bar shows the share it beat.

AgentAverage job completion time (min)lower is betterMakespan (min)lower is betterUnfair jobs (%)lower is betterWorst finish-time fairness ρlower is better
Original code15026962.51.51
Gemini 4 Argon12825518.81.24
GPT-6 Astra12825818.81.24
Claude Opus 5.512827812.51.18
GPT-6.1 Sol12826418.81.28
Kimi K312827818.81.24
GLM 5.3127257251.37
GLM 5.3 Flash127273251.26
DeepSeek V4.1 Flash13226318.81.33
Qwen 3.8 Max12427718.81.55
Step 5 Preview12529118.81.36
Muse Spark 1.312328131.31.52
Muse Wonder 1.013626537.51.44

How Claude Opus 5.5 approached it

  1. 1.

    A replica of every job

    The policy keeps its own copy of each live job’s training state: batch size, iteration budget and iterations run. It copies the simulator’s rules for batch-size changes, both gradient-noise doubling and Accordion switching, so it can forecast how long each job still needs on its own GPUs.

  2. 2.

    Forecast from a priority order

    Given an order of the live jobs, an event-driven model fills the four GPUs in that order, round after round. It charges a 20-second restart cost to a job that did not run in the previous round, and returns every job’s predicted completion time.

  3. 3.

    One score for four goals

    Each forecast gets one score that rewards a short makespan and a short average completion time, and penalizes the worst finish-time fairness ratio and the number of unfair jobs. The two fairness terms carry three times their base weight.

  4. 4.

    Search over orders

    The search starts from seed orders such as last round’s order, shortest remaining time first and earliest fair deadline at several slack levels. It then swaps and moves jobs while the score improves, for at most 1,500 evaluations per round. The jobs that the best order runs first are this round’s choice.

  5. 5.

    Safe defaults

    After 150 seconds of planning time in total, it keeps the previous order. If the planner fails or returns an invalid choice, the round falls back to shortest remaining time first, packed onto the free GPUs.

Task and results from frontier-cs.org, as of October 20, 2026.