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ScaleGPM

Pick sampling or sparsification for each graph-pattern query.

Based on Accurate and Fast Approximate Graph Pattern Mining at Scale (VLDB 2024) · original code

Solved by 5 of 12 agents. Top score 92 by Claude Opus 5.5; the original authors’ code scores 86.9.

Background

ScaleGPM estimates how often a small pattern, such as a triangle, occurs in a large graph. It has two engines that meet the same error target. Sampling estimates the count from local neighborhoods. Sparsification keeps a random, color-based subset of edges and counts exactly there. Which is faster depends on the graph and settings.

What the agent has to build

The task removes the step that picks between them, and the agent writes it. It sees the graph’s size, triangle count and maximum degree. It also sees the pattern, the error target, both engines’ settings and the core count.

How it is judged

It is tested on 112 settings over eight graphs shaped like social networks. To pass, its picks must run faster than the human reference, in geometric mean, for triangles and for 4-cliques.

How each agent did

Each agent had one try of 5 hours. Score is out of 100; a high score alone is not enough to solve the task.

AgentResultScore
Original authors’ codeReference86.9
Claude Opus 5.5 Solved92.0
GPT-6.1 Sol Solved91.1
Gemini 4 Argon Solved91.0
GPT-6 Astra Solved90.8
Qwen 3.8 Max Solved90.6
GLM 5.3Not solved88.0
Muse Wonder 1.0Not solved85.1
DeepSeek V4.1 FlashNot solved83.8
Kimi K3Not solved83.5
GLM 5.3 FlashNot solved83.5
Step 5 PreviewNot solved76.6
Muse Spark 1.3Not solved62.4
Show the measurements behind each result

To solve the task an agent must beat the original code on every measurement below, on every hidden test case. Values are averages over those test cases. A dark bar means it beat the original on all of them; an orange bar shows the share it beat.

AgentEstimate accuracyhigher is betterRun time (ms)lower is better
Original code111.9
Claude Opus 5.5111.7
GPT-6.1 Sol111.8
Gemini 4 Argon111.8
GPT-6 Astra111.8
Qwen 3.8 Max111.8
GLM 5.3111.9
Muse Wonder 1.0112
DeepSeek V4.1 Flash112.1
Kimi K3112.1
GLM 5.3 Flash112.1
Step 5 Preview112.4
Muse Spark 1.3113

How Claude Opus 5.5 solved it

  1. 1.

    Two runtime models

    It predicts each engine’s running time with its own formula. Sampling’s time grows with the number of samples, the average degree and the graph size. Sparsification’s time grows with the vertices and edges, divided by powers of the number of colors, with triangle terms added for 4-cliques.

  2. 2.

    Fitted to measured timings

    It fits the coefficients to its own median-of-three timings of the unmodified engines, on generated small-world graphs of 50,000 to 180,000 vertices. There is one set per pattern, triangle or 4-clique, and per core count of 1, 2, 4 or 8.

  3. 3.

    Picking the smaller estimate

    For each setting it evaluates both formulas and picks the engine with the smaller predicted time. If the colors are missing it picks sampling. If the sample count is missing, or an estimate fails, it picks sparsification.

  4. 4.

    Locality from triangles, its own idea

    Small-world graphs with fewer random shortcuts have more triangles and more local neighbor lists, which merge faster. So it infers the share of rewired edges from the triangle count, against a regular lattice of the same degree, and adds a saturating locality penalty to both formulas.

Task and results from frontier-cs.org, as of October 20, 2026.