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MLSys

FlashLib KNN

Make brute-force GPU k-NN as fast as possible.

Based on FlashLib: Bringing Flash Magic to Classical Machine Learning Operators (Blog) · original code

Solved by 1 of 12 agents. Top score 51.8 by Claude Opus 5.5; the original authors’ code scores 44.8.

Background

Brute-force k-nearest-neighbor search compares each query vector with every database vector and keeps the k closest. A thousand queries against half a million vectors means half a billion distances per call. FlashLib applies the ideas behind fast GPU attention kernels to classical operators like this one.

What the agent has to build

The task removes the fast search. What remains fills the whole distance table, then picks the k smallest per row. The agent writes the search as GPU code, returning each query’s k nearest rows and their distances.

How it is judged

Each submission searches SIFT and GIST image descriptors, with k from 10 to 256. To pass, on every workload it must be faster than the human reference and find at least as many true neighbors. Its distances must match a direct recomputation.

How each agent did

Each agent had one try of 5 hours. Score is out of 100; a high score alone is not enough to solve the task.

AgentResultScore
Original authors’ codeReference44.8
Claude Opus 5.5 Solved51.8
Gemini 4 ArgonNot solved47.6
GPT-6.1 SolNot solved46.8
GPT-6 AstraNot solved46.2
DeepSeek V4.1 FlashNot solved42.9
GLM 5.3 FlashNot solved42.4
Muse Wonder 1.0Not solved41.6
Qwen 3.8 MaxNot solved36.4
GLM 5.3Not solved35.1
Step 5 PreviewNot solved34.6
Kimi K3Not solved31.1
Muse Spark 1.3Not solved25.0
Show the measurements behind each result

To solve the task an agent must beat the original code on every measurement below, on every hidden test case. Values are averages over those test cases. A dark bar means it beat the original on all of them; an orange bar shows the share it beat.

AgentDistance consistencyhigher is betterLatency (ms)lower is betterWorst ball recallhigher is betterWorst exact recallhigher is better
Original code12.250.9481
Claude Opus 5.511.510.9481
Gemini 4 Argon11.840.9481
GPT-6.1 Sol11.950.9481
GPT-6 Astra12.230.9481
DeepSeek V4.1 Flash12.830.9481
GLM 5.3 Flash12.90.9481
Muse Wonder 1.012.670.9481
Qwen 3.8 Max13.690.9481
GLM 5.314.940.9481
Step 5 Preview14.430.9481
Kimi K315.770.9481
Muse Spark 1.316.180.9481

How Claude Opus 5.5 solved it

  1. 1.

    A tensor-core pass that keeps two

    A tiled bfloat16 matrix product gives approximate squared distances. For each query and each group of 128 or 256 database rows, it keeps only the two smallest values, or four for long vectors and large k, packed with the row’s position in the group. The full distance table is never stored.

  2. 2.

    A bound on the k-th distance

    Per query, it takes minima over interleaved sets of groups to bound the k-th distance from above, widened by a rigorous float32 error bound. Groups whose minimum falls below the bound contribute their best row; groups whose second value does too are rescanned in full.

  3. 3.

    Exact rescoring

    The surviving candidates get their distances recomputed exactly in double precision. It sorts them by packed keys of distance and position and returns the k smallest in ascending order, so the reported distances match a direct recomputation.

  4. 4.

    Low overhead per call

    All kernels run without host synchronization, and buffers are reused across calls. A launch plan recorded for a known shape is replayed directly, which skips the per-kernel Python dispatch. Tiny or unusual problems fall back to an exact double-precision search in chunks.

  5. 5.

    Exact integer path, its own idea

    SIFT descriptors are whole numbers from 0 to 255. When every value is one, it shifts them by −128 into 8-bit integers and computes the dot products in 32-bit integers, which are exact, so the first pass carries no rounding error. Other data takes the bfloat16 path.

Task and results from frontier-cs.org, as of October 20, 2026.